Galaxy Seed to allow players to explore the same universe as their fellow Captains.
In the Start New Mission menu there is now the option to customise your mission and includes the following options:
Player does not receive any health from collecting biomass.
Spawn delay on planet expeditions reduced.
Chance to spawn aliens from crates increased.
Chance to spawn aliens in tractor beam and harvester return increased.
Increased chance of aliens to be spawn eggs.
Spawn rate (eggs) increased from 10 to 15.
Recovery of damaged modules is faster when rebooting energy nodes.
Destruction of damaged modules (energy nodes) takes longer until they collapse (gas leak and critical condition).
Time until module takes damage from power down increased.
Player receives more health from collecting biomass.
Sentry Gun damage, Energy Barrier health.
Game difficulty can be changed at any time via the in-game menu.
New Feature – Game Difficulty and Custom Game Mode
Placed, carried turrets and energy barriers will be upgraded if the corresponding defence scheme gets upgraded.
If an action (command/weapon selection) is impossible it will be grey, if possible white and if selected orange
Current robot amount is visible on ship status screen.
The limit of maximum robots has been increased from 5 to 8.
All robots are visible on the building menu map.
Carrier Robots will recover health if on a robot station.
Carrier Robots show damage numbers and health status if damaged.
Made a change so that Spores now hide in crates.
Fixed an issue where sometimes the Harvester doesn’t get unloaded by carrier robots.
Update 2.0 is now live for Genesis Alpha One on PC, PS4 and Xbox One! This patch fixes some bugs as well as adding some new gameplay elements based on player feedback.